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Through the Fire and the Flames

October 4, 2008

My name is Mondhund.  I am a Marauder of the Raven Host.  For now it may help you to know that, but soon it will not matter.  For what I really am is a vessel.  A vessel for your salvation.  A vessel of Change.

As I and my kindred sweep through your lands we bring a wave of Destruction, Fire, and Pain.  But as you gaze upon the smoldering timbers of your home and the cloven carcasses of your family, and as you raise your ecstatic wail of agony to the skies, know that our rite of cleansing is only an introduction.  Fear us not for we do not waste.  We are the saviors of the world.

I am blessed to be touched by the Raven God and made an instrument of his deed.  My body is bent and formed by His hand like the wrought iron of the steelsmith.  I am a tool shaped by Him to in turn shape the world.  Nothing matters now but to implement the Change of this fragile land.

You may call me Mondhund. You may call me Marauder. But, you need not call out at all nor give me thanks.

Good deeds are their own reward.

(( So far I’ve only really played my main, the Marauder.  Now at lvl 12 this melee dps class just gets more and more badass.  I am loving it 😀   I have three different “mutations”, the gifts of Savagery, Brutality, and Monstrosity.  Each of these morphs my left arm into a grotesque claw of some sort, allow me to use different sets of skills, and each buffs my stats in a different direction.

((Savagery is focused on debuffing an enemy and doing damage over time.  I have skills that infect them, cause their spells to fail, reduce their defenses, and cause them to take damage from their own most potent attacks.  It buffs my stats for accuracy to make sure my attacks hit their marks.  I use this most in my solo PvE exploits as I’m generally fighting monsters one on one.  If I get more than one critter I can DOTs one up and move on to the next.

((Brutality is focused on doing massive amounts of damage to a single target.  I have skills that hinder a target’s mobility, do massive spikes of damage to enemies fleeing from me, or focus all may rage into a single prolonged thrashing.  Strength is buffed most to maximize damage output.  I use this mostly in PvP since I’m generally in a group and when enemies are distracted I can finish them off swiftly, not to mention prevent them from fleeing.

((Monstrosity is kind of the catch-all but mostly focused on Area of Effect attacking.  It buffs Toughness to help me survive as I’m taking on groups of enemies.  I don’t have many skills for this yet (at least not ones that don’t also work in my other forms) so I only use it when I’ve pulled down a whole swarm of weaker enemies.  Then I just wail on them all at once till they drop!

My adventures may be swifter than some other classes but the goal is that by the time I go down I’ve taken a whole lot of enemies with me.  When I actually do have someone healing me I can be very disturbing to the enemy!))

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One comment

  1. Hello I am 14 yrs and I have been trying to post a idea for a video game for 3DS. My idea is Dragonball Z. I know there are many games for Dragonball Z. The series Dragonball, Dragonball Z, Dragonball Z Kai, and Dragonball GT. What we started that from day 1 when Goku got sent to earth and his father went to confront Frieza to the day when Goku defeated all evil. It would not be one battle after the next it would also be an adventure game with 3D experience. It would be a really long game to complete. Making this game would be worth it Why? from my experience many people like DragonBall Z.



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