Learning to Walk, Again

August 21, 2008

The latest Team Fortress 2 update brought a new gameplay type – Arena. The last new mechanic was Payload, but that felt pretty familiar to Capture Point gameplay. Arena, on the other hand, is a whole new horse.

Basically it is 8v8, no respawn, small map Deathmatch, with a capture point that lights up after 30 seconds. Most matches are less than two minutes. Most the time only 2-3 out of the 16 original people are left standing. There is no room for error. And, I suck at this amazingly fun, fast, and fresh new style to TF2.

The worst part is that I had to almost relearn my favorite classes. People play a lot differently when they won’t respawn 15 seconds later. People won’t… you know.. jump into my rockets. Being a ninja pyro is also a lot more difficult in this very open map. I am going to have to learn a lot. Especially on how to deal with all the spies. There are usually 3-4 spys on both sides per round. The snipers also seem especially brutal because you have to watch all your flanks, more than ever.

I haven’t played a true Deathmatch since Quake 3/UT2K, and I am sorely out of practice. It’s going to be a great weekend!


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